Monday, July 28, 2014

Run Need For Speed Rivals at 60FPS

So I watched the Need for Speed movie on the weekend... Despite being pretty bad it did impart a longing to drive exotic cars through scenic landscapes.

So I grabbed the latest game in the franchise; Need for Speed Rivals. It was a PS4 Launch title and runs on the Frostbite engine that powers battlefield games. So it should be a really good bunch of eye candy running nice and smooth on the new(ish) rig!

So after loading it up and sitting through an eternity of tutorial videos I got into the game... What's this? It's bloody capped at 30FPS!!!

This is an atrocity in the modern age of gaming! Capping performance of a PC title to run at a lower frame rate to, presumably, maintain compatibility with the console versions.

Luckily before returning the game I did a quick Google and found that the arbitrary limit on the frame rate could be be changed with two command line arguments...

-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60

MaxSimFps tells the game to run at 60 FPS but everything runs twice as fast if you don't set ForceSimRate to 60 as well.

Game runs exactly as I expected when run with those parameters and I'm now doing what I wanted, blasting past gorgeous scenery in insanely overpowered status symbols...

However it is of great concern that a big studio would release a AAA title on PC with the frame-rate limited like that. A key benefit of PC high end gaming is high resolutions with high frame rates.

When a big publisher decides that the PC market should be stuck on the same frame-rates as their console users, it should be ringing alarm bells for performance enthusiasts everywhere.

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